Underworld Quests - Quick Summary
Stomach Quest Train with Osiris (main temple, west). All quests end with Imhotep. 1) Tiger quest a) Get tiger (far east along north bank of river then south-east across the narrow bridge) b) Lead tiger to Horus (main temple, south) c) Take amulet to Isis (main temple, north) 2) Anhk quest a) Train with Tiy (north side of river, travel east, then up first alley north, past Cleopatra, through door to the east). b) Take anhk to Nepherteri (north of Tiy to water, then north-west and into her lair) and train 3) Key Quest a) Train with Khenty (first temple on south bank of river travelling east) and take key. b) Give key to Thutmose (north of temple as far as water, then west until you see water branch north, follow the water north and turn sharp east, he is behind the door) and train Train with Imhotep (main temple, north) – same end to all versions of the quest Intestines Quest Train with Anubis (first temple, north bank of river, travelling east) 1) Bow quest a) Get bow by killing archer or picking up (far east along north bank of river then south-east across the narrow bridge) – same area as tigers b) Take bow to Neith (far east along north bank of river, just north of river bank) and train 2) Crocodile quest a) Have lawful crocodile follow you (usually in the swamp at the far east end of the south bank of the river) b) Lead crocodile to Sobek (temple in the centre of the river). c) Put skull on his hex and train. d) Train with east nymph (south-east of swamp) or west nymph (south bank of river – south-west of Sobek) as ordered and take whale gem. e) Take gem to Nehebku (main temple, south) and train Lung Quest (have portal gem and lightwand ready) Train with Khnumeri (far east along north bank of river, south across river to island with climb down, down, north across river, north-west from riverbank behind two secret doors). Train with Cleopatra (north side of river, travel east, then up first alley north) and wear boots – note whether Montu or Pekhet to be visited. Open secret door in tomb (about 10 hexes east of Cleopatra along north riverbank). Open secret door in north- east corner. Pass though outdoor area and open secret door to the east. Holding portal gem (round red gem) stand on southern hex behind secret door 1) Pekhet Follow all stairs going up. Jump into air hex at top of last stairs. Put boots on Pekhet’s hex and train. 2) Montu a) Jump into first air hex travelling east. This is Montu’s area. b) Put boots on his hex and train. Take the birch wand. Jump in fire to die c) Keeping wand in hand go to Kephri (north of temple as far as water, then west until you see water branch north, follow the water north. Kephri is north-west of here). Train once you catch a sight of Kephri. Liver quest Train with Sekmet Train with Ra (upstairs behind Osiris in main temple) or Nefertem (one temple west of Sekmet) as instructed. Both give the same quests. 1) Ptah a) Train with Ptah (far east on lower level) b) Train with Thoth (room at the back of the main temp, accessed from outside) 2) Cobra (you may need light wand) a) Have cobra follow you (try Ra or Nepherteri for cobra) b) Take cobra to Re.Harakhti (down rope in swamp at the far east end of the south bank of the river, follow passage north west, north through the last two dark hexes, follow water north, north again to Re.Hak). c) Put snake scales on his hex and train Leave underworld. Follow the yellow brick road (far east along north bank of river, north-east of Neith). Double click on the portal to exit. The Praetoseba Quests in Detail Before attempting the quests, download some maps. They are necessary unless you want to do a lot of work. They may have minor errors, but nothing to worry about. <name>, TRAIN to get offer of a quest <name>, YES to accept it <name>, TRAIN to get items or info during quest Note: you can use just the first three letters of the NPC's name instead of typing the whole thing out. i.e. IMH, TRAIN instead of IMHOTEP, TRAIN (some of these names are really funky) PET <critter> to get critter to follow you <critter>, FOLLOW ditto <critter>, CLIMB UP for stairs and climbs when critter is following you <critter>, CLIMB DOWN ditto General Notes Before you go to the underworld, it is important to know what a trip there will do for you. Firstly it will add or restore up to eight points of constitution, to a maximum of eighteen. If, after your trip the Praetoseba, your constitution is not fully restored and second trip will certainly take you back to your maximum. Secondly, skills lost through death will be restored, up to a maximum of about two levels. This applies to all skills and as with constitution, a second or subsequent trip will restore further skill until your reach your previous maximum. Thirdly, you will emerge with your age reset to very young. Finally, any Karma points will be removed at rate of one per trip to Set the forgiver. Karma point removal is not optional as you may not return to the land of the living until all of these have been removed. Performing the underworld quests will NOT restore lost hit points. One important note on getting to the underworld. Assuming you have not been eaten, the fastest way to get to the underworld is to use the portal located in the graveyard. Each segment has a graveyard and a portal. If you have been resurrected by the Ghods and find you need to go to the underworld to restore skill levels and constitution points, go to your locker and store all your belongings that you want to save. Then go to the graveyard and use the portal. This portal can not be activated by double clicking the portal hex. NEVER use the Shrine of Tranquility for a routine trip to the underworld! The Shrine of Tranquility is strictly a ONE-WAY trip, used when you want to re-roll a different character and want to retain the experience and ancestor one character tied weapon. There have already been several cases where someone used the Shrine to get to the underworld and were VERY unhappy when they found out they weren't going to come back. The Kesmai Corp. can not help you if you enter the underworld using the shrine of Tranquility. There are four quests that have to be completed, assuming you have no karma points, before you can leave the underworld. If you have one or more karma points you need to have these forgiven first. The karma quest is covered at the end of this guide. After the final quest is completed you go to the exit portal which is located at the extreme northeast end of the underworld. Double-left-click on the portal to return to the land of the living. When requesting a quest or performing it, there are only four things that can happen. 1. The NPC will tell you to go see someone else (another NPC) 2. The NPC will drop something and tell you to take it to someone else. 3. The NPC will tell you to lead an animal to someone else. 4. The NPC will tell you he/she can't help you, or you should see someone else first, in which case you are talking to the wrong one. To deal with chaotic or evil critters, the best thing is to walk away. Almost all the critters in the underworld are slow moving and slow reacting, with the exception of the ice dragon, who can hit you with an ice storm as soon as it sees you. The skill and experience gains in the underworld are negligible, so it simply is not worth your time to start a fight in most cases. You may have to kill a few critters in order to get some objects (e.g. spirits sometimes yield light wands, sandwyrms can have portal gems and the archer has the bow). The fastest way to travel from anywhere in the underworld back to the temple is by killing yourself. Unlike the regular game, anything you are holding in your hands when you die, will go back with you. Since death is irrelevant in the underworld, you can save much time by drowning yourself or walking into fire. When you first get to the underworld you will find yourself on a grassy plain. If you go south past the seer, you will go through a gate where sandwyrms like to play. You CAN get a portal gem here (round red gem), but don’t worry if you do not, as they can usually be found lying around or by killing a sandwyrm. Each time you die you will return to the temple, near Osiris. To make it easier to stay alive, it can be useful to get a shield ring which can be found in a rat infested cellar, behind a secret door just west of the northernmost front stair hex. You will need a light wand to see in the cellar, but there is usually a spirit close by which will yield a wand when slain. Don’t bother trying to fight the rats - just run in and grab the ring. Osiris - Stomach Quest 1. Lead a suitable pet to my son. (Tiger Quest) Go to north-east end of underworld, over rope bridge to area by the ice dragon. There are usually two tigers roaming the area. One major complaint from players is that tigers are not always around. This is oftem because there are a lot of chaotics there. If there are no tigers, spend some time killing as many chaotics as you can. This will increase the survival time of the tigers when next they regenerate. Say 'Tiger, follow me' and lead him back to Horus in the temple. Chaotic critters will try to kill the tiger as you lead it back to the temple. A good tip to avoid this problem is to lead two tigers, which increases the odds of one of them surviving the trip. If you do this, in the interests of good manners, only send one of them up the temple stairs. The other will wander back home and be available to other players. When the tiger sees Horus he will bow his head and drop a tiger figurine. Take the figurine and give it to Horus (drop it on his hex) and say 'Horus, train'. Horus will drop an amulet and tell you to take it to his mother, Isis. Give the amulet to Isis and say 'Isis, train'. Isis will give you her blessing and send you to see Imhotep. Go to Imhotep and say 'Imhotep, train' and she will grant you a stomach. 2. Get an Anhk from one who was queen. Go to Tiy, who is on the north side of the river just north of Cleopatra. Say 'Tiy, train' and she will drop an Anhk and send you to Nepherteri, I who is in a cave to the north. Give the Anhk to Nepherteri, she sends you to Imhotep back in the temple. Drown yourself to get there. Imhotep gives you a stomach. 3. Go inquire of the locksmith. (Key Quest) Go to Khenty who is located just to the southeast of the temple entrance. Khenty will give you a key and tell you to go see the magician, Thutmose. Give the key to Thutmose and Thutmose will tell you to see Imhotep. Imhotep gives you a stomach. Anubis - Intestine Quest 1. Take a special bow to the goddess of the hunt. (Bow quest) Go to the same area where the tigers are found and in the extreme southeast corner there is a chaotic NPC archer. Kill the archer and take the bow to the goddess of hunt, Neith. Neith will grant you intestines. Sometimes you can't find the archer and are stuck. This can be because another player came through recently and killed him, or he may have wandered in front of the dragon lair and been killed by the Ice Dragon. You might try switching facets to see if the Archer is available there. Sometime you can find the bow by standing in the hex northeast of the dragon lair entrance and typing 'look west'. If you see it lying there, you can try and grab it before the dragon kills you. One time saving hint for doing these quests. If you are sent to find a tiger by Osirus, you can also go kill the NPC and take the bow too. When you finish with the quest given by Osirus, go see Aunubis next. When you see Anubis, the odds are about 50/50 you will get the bow quest, in which case you are ahead of the game and can go directly to Neith. 2. Lead a lawful crocodile to the god of the river (Croc Quest) Go to the swamps in the south part of the underworld and find the lawful crocodile. Say ‘croc, follow' and lead him north to the river. I have found that the crocodiles seem to vary in their ability to keep up with you. It can useful to lead two and simply lose the slower one my moving three hexes for a couple of rounds. Sometimes, a crocodile simply refuses to follow you. If this happens, just wait until he hisses and looks at you plaintively, then try again. In the middle of the river is a small island with Sobek's temple. There are two things to watch out for here. First is you don't want to get in a fight with the chaotic crocodiles. Second is you REALLY don't want to get in a fight with the chaotic hippos in the river. They only need one bite to send you back to the temple. When the crocodile sees Sobek, he will bow his head and drop a bear skull. Give the skull to Sobek and Sobek will send you to one of two river nymphs. One nymph is in the southeast swamp and the other is at the south edge of the river, behind some impenetrable shrubbery and must be accessed from the river. The nymph will give you a gem to take back to Nehebku, who will grant you intestines. Khnumeri - Lung Quest Khnumeri is found on the second level of the underworld. You have to go through the unlit caverns next to the waterfall to get to her. For inexperienced underworld explorers a light wand in essential. To reach her without a light wand you will need a set of up to date maps or extensive knowledge of the area. Two secret doors later and you’re there. 1. Seek the most beautiful woman, she will give you lightness. Go to Cleopatra, who will give you feather fall boots and tell you to see either the one who rules from beneath the tomb, or the one who lies beneath the tomb. The entrance to the tombs is east of Cleopatra through the secret door in the Sphinx. You will need a portal gem and a crystal (light) wand. A. If you are told to see the one who rules from beneath the tomb, you need to see Pehket. You go through two more secret doors and one teleport. Climb up 2 flights of stairs and at the top jump to the west air hex. The drop will put you in front of Pehket. Remove the boots and give them to Pehket. Pehket will grant you lungs. B. If you are told to see the one who lies beneath the tomb, you need to see Montu. After the teleport into the tomb and before the stairs up to Pehket, there is an air hex to the south. Jump into this hex and the drop will put you into Montu's half of the tomb. Go to Montu, remove the boots and give them to him. Montu will give you a birch wand to take to Kephri. Kephri lives in the NW corner of the upper level. Beware the demon that is near the entrance to Kephri. Kephri can be found at the northwest corner of the underworld by the headwaters of the sacred river. Give the wand to Kephri and he will grant you lungs. There is a chaotic demon at the entrance to Kephri's area to deal with. The best way to deal with him is to run. In order to run, you need your stamina at its max. The area from the water to Kephri is all dense forest, which will use up stamina, so it's a good idea to rest up before you make the final dash past the demon. You don’t have to be on Kephri’s hex to finish the quest – just type ‘Kep, train’ the second you have a view of her. One good way at cheating at this is that when Kephri blesses you she does not take the wand. Take the wand back and hide it somewhere just in case you find yourself back in the underworld. You will not have to see Montu or get the boots from Cleopatra. Just take the Wand directly to Kephri. You can get the boots if you wish. This will enable you to swim down the waterfall instead of taking the ladder down to level 2. This can save a lot of time going back and forth between the two levels. If you find the demon simply impossible to get past (this can happen if he is badly positioned), go back to Khnumeri and seek the quest again. When you go to Cleopatra a second time, chances are that she’ll send you to Pehket rather than Montu. Sekmet - Liver Quest 1. The god Ra shall be your guide. You go to the Temple of Ra, which is located above Osirus. Ra has two quests that he can give you. A. Seek the wisdom of Ptah. Ptah is located below the cataracts in the southeast corner. Ptah will give you a blessing and send you to see Thoth. Thoth is located at the rear of the main temple, under Osirus. Thoth will grant you a liver. B. Take a cobra to Re.Harakhti (Cobra Quest). This quest can be a real pain IF you get the wrong cobra. Generally speaking the cobra that you see by Ra is going to be a loser. Most of the time the snake will move one hex every round, sometimes one hex every other round! Once again, it can be helpful to pick up several cobras and stick with the fastest one. Since Re.Harakhti is located in a cave under the cataracts, this quest can take forever with a slow snake. If you exit the temple and go northwest along the side of the temple, there often is another cobra hiding behind the grates under the temple. More often than not, this is also a much faster snake too. I had a cobra from this area that moved three hex every round and had no trouble keeping up with me. The route down to Re.Harakhti also can drag things out. There is a little known pit that can be climbed down to Re.Harakhti's cave, located on the south bank of the river just east of the river nymph. This is much shorter route than going across the north shore and swimming to the climb down by the cataracts. This is another area where you might want a crystal (light) wand, since these caves are in darkness. However, if you have good maps, you can do without the light, since the cobra can see fine in the darkness. Lead the cobra to Re.Harakhti. When the snake sees Re.Harakhti it will bow its head and drop a set of snake scales. Take the scales to Re.Harakhti and she will grant you a liver. 2. Inquire of my brother. Go to Nefertem, who is located in another temple just to the west of Sekmet. Nefertem has the same choice of quests as Ra, described above. The Karma Quests Karma points are incurred when you kill any lawful human, either a real player or NPC (computer operated human characters). This can happen sometimes by accident, mostly by people using area spells like ice storms, fire, nitro, javelins (lightning), etc. Since balls, javelins and wands are common, this can happen to anyone, not just wizards and other magic users. Also, there are times when the Ghods have a rather bizarre sense of humor and generate NPCs with stats and hits so low, a good sneeze would kill them. This is especially true for the beggars and other nuisance NPCs, which leads up to the 'not accidental' deaths, since there are some incredibly annoying NPCs in the game. The preferred way to get rid of a karma point is to take a tiger figurine to the nearest ghost in the land of the living. The ghost will remove one karma hit for each figurine you give it. However, at this point figurines will not do you much good. Being Forgiven - One Karma point You will enter the underworld from the usual place. You should make you way to the temple of Set. There you will meet three demons that stand along the three secret doors leading to Set. The best advise I can offer here is to keep moving, don't try to fight them. When you finally get to Set, say 'Set, train' and he will forgive you and remove one karma point. You will then be teleported to the pit, ready to get the next point forgiven. If you only had one karma point, you can then step into any fire and when you die you will go back to the main temple by Osirus. Being Forgiven - Two or Three Karma points Getting the first karma hit forgiven is the same as the preceding section. If you have more than one Karma hit, the next one(s) will be much tougher to remove. There are three parts to returning to Set to get the next karma hit removed. From the pit you have four climbs up, which total 8000 feet. After you have climbed up, you are in the Sea of darkness. You have to swim around numerous obstacles to get to the next step, which is the Sinner's Maze. At the end of the Sinner's Maze is a climb down to the east entrance of Set's temple, once again guarded by three demons. This may not sound that bad, but the problem is you have to do this in total DARKNESS. Good maps are a must, or this will be a very frustrating quest. Each time Set forgives you, you are teleported back to the pit. When you have no more Karma hits, you can step into a fire hex and get teleported back to the Temple of Osirus. Being Forgiven - More than Three Karma points If you have more than three karma points it means you died as an evil character. The only difference is, as an evil character you go directly to the pit. The quests are the same as before. Return to Life Now you are ready to follow the yellow brick road back to the land of the living. When you get to the very last hex of the yellow path, you are on the portal. Use the usual portal chant to return to Kesmai Temple, usual portal return point. Anything you are carrying will be lost, so don't bother trying to bring any treasure with you. In fact, it is a nice idea to leave any useful items you may have accumulated in the Temple as a help to other lost souls. The underworld - Summary Some people have an extreme dislike for the underworld, but I have found these are the people who usually make things harder than they have too. When you consider the alternatives that were available before the underworld was created, namely permanent death if you got eaten or too old, the underworld does not look too bad. The secret to breezing through the underworld is doing it a few times. By the time you have seen the quests once or twice, you should be able to get through the whole works in one to two hours. This is not a bad price to pay to raise your skills by two levels up to your maximum level, restore your constitution (up to 8 points), plus when you are reborn you start out with a very young character. Even with a youth potion, the best you can do is return to young. One Final Note Because each account can have up to eight characters and also because players sometimes have multiple accounts, it is becoming more popular these days to have an underworld character. The idea is that you create a dock baby and immediately consign it to Praetoseba. Then in any spare time you may have, you can complete a whole series of quests and outfit the character with all sorts of useful items (helm, amulet, shield rings, scales, FF boots, bow, etc.). Then, when one of your real playing characters needs to do the underworld, you can transfer the quest end items from your underworld character to the recently deceased (especially easy if the characters are on separate accounts and your PC is capable of running two copies of the Legends software). For example, if your underworld character has a birch wand waiting for you, you can bypass all the Sphinx wandering bits and go straight to Kephri. This strategy may be particularly advantageous if you need to get back into the game quickly, for example to retrieve your death pile. While some may see this as cheating, I find it hard to fault as all the quests are actually carried out, albeit in advance and by a different character.